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EuroAmusement Professional 5-2018-Leseprobe

Seite 56 EuroAmusement Professional 5-2018-LeseprobeWaterParks

Neben dem 360-Grad-Film, der
über die VR-Brille abgespielt wird,
untermalen auch ein Soundsystem
sowie Wassereffekte das Erlebnis.

volume of 1.5 million Euros, was
implemented in record time and in close
collaboration with the French company
CL Corporation.
MD Michaël Thibaud explains, "Our
strategy is to provide our visitors with
new experiences without increasing
admission prices in the process. We
want to win the trust of our guests in
order to boost visitor numbers and
gain new market shares. While we
have in fact created new VIP and
private areas in the park to increase
the average amount spent by visitors, it
wouldn't cross our minds to offer paid
attractions. This is why we had to create
something new that is freely accessible
with no extra costs for the visitors."
Considerations about the future
new attraction highlighted a further
challenge for Thibaud: its capacity.
"Our original idea was to build a new
thrill water slide. I was looking for a
model that provides acceptable hourly
throughput because it was also our
goal to reduce waiting times. Since
we couldn`t find anything that was
satisfactory, we had to think further
and open up to the idea of another
type of attraction. This led to me
slowly beginning to think about a VRsupported concept."
"Michaël is always on the lookout
for new trends. He watches the
tourism market very closely, so he
quickly realized the great level of
interest that currently surrounds VR
experiences," says landscape architect
Bram Schuurbiers, who has been
working with O`Gliss Park from the
very beginning and who was heavily
involved in the "Virtual Rafting"
project as Creative Director. So, the
question arose as to how VR can be
positioned in a water park.
102 EuroAmusement Professional 5/2018

Finding the right partner
"Our visitors come to us to share
special moments with each other, so the
new attraction had to offer a communal
experience and not an individual
one, as is often the case with VR
attractions," explains Michaël Thibaud.
"We then came up with the idea of a
virtual rafting tour, an adventure that
families and friends can experience
together. Thematically speaking, it
was also a perfect match for the water
park that equally allowed us to solve
the problem with capacity at the same
time."

Ein Parkmitarbeiter ist beim Aufsetzen
der VR-Brillen behilflich.

Before boarding the raft, guests are
equipped with a life jacket and rafting
helmet. Then they wade through water
that is 20 centimeters deep to reach the
rafts."

Making the plans a reality

Getting maximum immersion

An enormous construction site: A 300
square meter basin was installed on a
site measuring 2,500 square meters.
Two 3-DOF simulators based on
pneumatic cylinders were each placed
in the basin in a pit protected from the
water. To make the illusion appear as
authentic as possible, real inflatable
rafts specially made for this purpose
were installed on each of the two
motion platforms. Each raft weighs 2.5
tons and can carry up to 20 passengers
on each journey. Visitors can choose
between two levels of difficulty: "Easy"
for children and families (kids with a
minimum height of 110 centimeters)
and "Difficult" for thrill-seekers. To
intensify the experience even more, two
large fans were positioned in front of
the two rafts and water is sprayed onto
the passengers' legs at the same time at
the level of the grab rails, which in turn
were designed in the shape of paddles.
A 5.1 sound system acoustically
underscores the spectacle in each of the
two trenches. The VR system developed
by CL Corporation consists of a
waterproof goggle with an integrated
smartphone.

While Bram Schuurbiers was
responsible for the execution of the
master planning, CL Corporation
was commissioned to take care of
all aspects of the simulation and VR
technology. Schuurbiers explains,
"We wanted maximum immersion so
that visitors really get the feeling of
being on the banks of a river in the
mountains. The waiting area was also
supposed to be part of the experience.

"I wanted the illusion to be perfect.
That's why we brought in 900 tons of
rocks and even white sand in order
to make the area look as natural as
possible. The edges protrude 2.5
meters into the air so that the attraction
is not visible from outside and the
`surprise effect' is preserved for the
guests. A total of 1,500 trees, shrubs,
and plants, more than 25 waterfalls and
water fountains, as well as an artificial

Everything went very quickly once the
ball had been set in motion. At a trade
show in the fall of 2017 the O`Gliss
Park team presented its concept to CL
Corporation, whose engineers were
also working on the development of a
prototype for a VR rafting simulator.
"It was a happy coincidence, especially
since the company is expert in the
field of movement simulation. It was
exactly what we needed. Moreover,
their production facility is not far from
our park, which made it much easier
to complete the project in just a few
months", says Thibaud.

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